AI Insights · Timothy · April 2022
Top 5 Anime Games on iOS in France - Q1 2022
Discover the performance trends of the top 5 anime games on the iOS platform in France during the first quarter of 2022, based on Sensor Tower data.
The first quarter of 2022 saw notable trends in the performance of top anime games on iOS in France. Here’s a closer look at the weekly downloads, revenue, and active user trends for the leading titles.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuating weekly revenue, peaking at around $237K in the last week of December and dipping to approximately $31K in early March. Weekly downloads remained relatively stable, with a slight decline from 3.1K to around 1.6K by the end of the quarter. The game’s weekly active users saw a decrease from 85K at the start to about 75K by the end of March.
DRAGON BALL LEGENDS, also by Bandai Namco, showed a significant peak in revenue at the end of December with $199K, followed by a general decline and a smaller peak at $105K in mid-March. Weekly downloads for the game started at 8.1K, dropping to around 4.3K by the end of March. The active user count decreased from 88.8K to approximately 58K over the quarter.
The Seven Deadly Sins by Netmarble Corporation saw its highest revenue of about $77K in the first week of January, which then decreased steadily, reaching around $14K by the end of March. The game’s downloads started at 1.4K, peaking at 2.7K in early January, and eventually fell to 1K. Active users began at 19.7K, with minor fluctuations, ending the quarter at approximately 18.3K.
ONE PIECE TREASURE CRUISE, another title from Bandai Namco, recorded its highest revenue of $87K in the last week of December, followed by a decline to $9K by the end of March. Downloads showed a peak of 3.1K in mid-March, decreasing to 1.5K by the end of the quarter. Active users saw minor fluctuations, starting at 9.6K and ending at 8.4K.
Captain Tsubasa: Dream Team from KLab Inc. exhibited a peak revenue of $44K at the end of December, which fluctuated throughout the quarter, ending at $19K. Downloads for this game were relatively low, starting at 448 and ending at 475. The active user base showed slight variations, starting at 1.1K and ending at 957.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.